Ok, we don’t really have that statistic, but it's probably true. The first thing you learn about architecture school is that it's impossible to get everything done that is asked of you at the level requested. So, what to do? How does anybody make it? You learn what you’re good at, what's hard, when you're most efficient, and when you need to take a break. Some people are good at starting projects but have a tough time finishing them; others struggle with drawing but can build great models; some have fantastic ideas but can't seem to make anything that expresses them. The challenges put forth in the design and production process help students figure out how they work best and how to improve.
Other important lessons for students:
• discovering the benefits of working together and the necessity of working alone,
• developing the ability to focus your attention and work through decisions,
• getting unstuck when you've found yourself at a creative roadblock, and
• making sure that what you're doing is heading in the right direction.
Perhaps the first thing students discover in studio is that the design process is not linear: it requires exploration, evaluation, failure (yes, failure!), and the endurance to try many things before finding something that even begins to work. Students spend so much time in studio because this, and the production of the components that express the design, simply require it. Deadlines are surprisingly useful in stimulating the work effort and students get very used to them.
That said, architecture graduates have a lot of experience managing their own projects, working with others, and finding the dedication necessary to see something through. That is great practice for any of life's challenges. Like life, architecture school necessitates that you set priorities and do your best. And luckily, you aren’t the only one — you'll have lots of fellow students to commiserate with at 3 am! (Especially before you move onto the coursework due in your other three classes...)


